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Heading into 2026, the advertising industry sits at a crossroads.
Audience behavior has rewritten the rules of engagement and gaming is at the center of it all. The shift is not theoretical. It’s predictable and already altering how brands earn attention and loyalty.
The convergence of mobile, console, and PC play has produced a cross-platform consumer unlike any seen before. They move seamlessly between devices, maintain high emotional investment, and expect relevance, value, and control from every ad experience. For brands, the opportunity is clear. The most powerful environments in media belong to gaming, and the most scalable, premium expression of that opportunity now lives across King, Microsoft Casual Games, and Xbox.
This is where advertising goes next.
Modern players do not belong to a single platform. They belong to gaming ecosystems. Our report, The Many Ways We Play, revealed that 86% of players engage with mobile gaming at least once per week, and 73% of weekly players game across two or more platforms. Their habits reflect fluidity, not stasis.
This cross-platform flexibility is not incidental. It is structural. It reflects the fact that 96% of weekly players engage on at least one of the major platforms—mobile, console, or PC. It also reflects the way players distribute their time: short mobile sessions in the morning, strategic PC or mobile sessions midday, and immersive console play at night.
King, Xbox, and Microsoft Casual Games sit at the center of this behavior. Of those players already engaging with Microsoft properties, almost one in three players engage with more than one. That cross-platform reach, inside a comprehensive advertising offer, is unmatched in the market.
Attention has become the defining metric. Gaming outperforms every major media channel on this front because it commands participation, not passive viewing.
According to research we conducted in partnership with Dentsu, 100% of gaming ads are fully viewed, eclipsing online video at 86% and social media at 77%. And it all comes down to immersion. The study proved that immersion predicts consumer action and memory with 80% accuracy and sales with 83% accuracy.
This plays out throughout the day. An analysis of player behavior shows a rhythm of rising immersion, with average session lengths increasing from 1.18 hours in the morning to 1.86 hours late at night. This pattern gives brands predictable access to attentive audiences.
In 2026, attention will be won by the platforms that can sustain it, and gaming delivers that consistency at scale.
The days of forced exposure are over. Players reward experiences that respect their time and match the cadence of gameplay.
Research shows that:
This aligns with platform sentiment. Players see brands that advertise in gaming environments as more trustworthy, more relevant, and more premium. Our study on the halo effect and brand impact of gaming revealed that over half of participants agreed that ads within Activision-Blizzard and Microsoft games feel high-quality and premium. Moreover, brand lift is substantial: one in three players feel even more positively about brands paired with gaming environments.
Rewarded Video, Playables, Xbox Landing Experiences, and Click-to-Engage on Xbox align directly with what players want: relevance, control, and a value exchange.
Creative effectiveness is no longer about novelty. It is about alignment with the environment.
Gaming experiences deliver emotional states brands want to borrow: relaxation, happiness, satisfaction, and engagement. According to the research, 57% of players rank gaming as a top platform for feeling happy, and 67% rank it highest for feeling engaged. Candy Crush Saga, in particular, evokes positive emotions at levels that outperform major social platforms.
Console environments elevate a different set of associations. Xbox drives strong perceptions of quality, premium value, trust, and brand relevance, with 83% of console players agreeing that Xbox is a cool brand.
PC environments create a third value set: credibility, intelligence, and strategic interaction. PC brand pairings show among the highest ratings for high-quality and trustworthy brands.
No other media ecosystem gives brands the ability to match creative to mindset across three distinct but interconnected surfaces.
For decades, advertisers have depended on context to shape perception. In gaming, contextual alignment amplifies performance.
The halo-effect study shows:
Once players are fans of the environment, outcomes increase even further. Fans of major titles such as Call of Duty deliver 25-point increases in “for someone like me” perception when brands appear in their preferred environments. The effect extends across purchase intent, relevance, loyalty, premium perception, and likelihood to recommend.
Context is no longer a bonus. It is the multiplier.
Across King, Xbox, and Microsoft Casual Games the foundation is simple: reach, attention, emotional impact, and creative alignment. Together, they form the most complete advertising ecosystem in modern entertainment.
Research shows that players engage daily across these platforms, with 70% of the gaming audience playing or watching games every day. Gaming spans the entire day—morning, midday, afternoon, evening, late night—creating natural opportunities for brands to reach players at their most engaged.
In 2026, the most successful advertisers will activate across all three screens, using formats that feel native to mindset and moment. The Microsoft gaming ecosystem is the leading offer that does this at scale, with premium inventory, brand-safe environments, a comprehensive cross-platform advertising approach, and the cultural relevance of some of the most beloved franchises in the world.
The future is not just interactive. It is immersive, cross-platform, and player-first. It is built on attention, powered by creativity, and proven by outcomes.
The future is already here. It is in play.
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