Jump to content
Three people looking down at their phones.

Blog

Why Is Everyone Suddenly Talking About In-Game Advertising?

May 03, 2022

3 minute read

Why is everyone suddenly talking about in-game advertising? The short version, the more media buyers learn about the gaming audience and their entertainment consumption habits, the more essential gamers become to media spending ROI. The long version, it’s complicated.

The value of gaming and its players is no longer an exclusive debate among those already in the know. It has become an emerging topic of conversation for marketing departments reassessing budget allocations. And much like social media was once excluded from holistic marketing strategies and now finds itself as a critical complement to a brand’s approach to success, so too is integrated advertising in gaming maturing inside the media buying space.

Percent engaging with gaming weekly

In 2022, the Interactive Advertising Bureau (IAB) kicked off its inaugural in-game advertising event, the IAB PlayFronts. The event targeted brands agnostic of the industry to educate and inform them of the gaming audience’s highly underserved, untapped potential. The IAB PlayFronts sent ripples throughout the industry as it became evident that the tropes heavily associated with gamers had long evolved past their initial dismissal.

Jonathan Stringfield, Ph.D., VP, Global Business Research & Marketing, Activision Blizzard Media, during his on-stage presentation at the IAB PlayFronts, touted that before anyone has successfully monetized their brand inside the metaverse, they should take a closer look at monetization as it currently stands, inside the gaming industry. Stringfield posited how gaming’s influence is one of the core reasons behind consumer adoption of technology, explaining, "Personal computers, TV, and touch screens were all once new technologies that consumers learned about through the art of play."

However, there is still a long path forward for brands to fully embrace games as a viable platform for the distribution of ads. For one, “There’s still this mental image we have of gamers as boys in basements that’s so pervasive,” Stringfield stated to The Wall Street Journal.

Despite a track record of successful in-game activations, one of the many questions top-of-mind for media buying agencies, beyond who gamers are, is about their entertainment consumption habits overall. To answer this, Activision Blizzard Media debuted brand new research at the IAB PlayFronts entitled “The Engagement Game: How Gaming Has Transformed Entertainment Consumption,” to demonstrate the parity across all age groups about gaming in the ever-demanding attention economy.

Candy Crush Yeti

Get the full report today

Download Report

One of the critical takeaways revealed in the report is that gamers across all age groups are no longer consuming entertainment disproportionately during evening hours. They are now seizing any opportunity to engage with it throughout the day, and for gamers, gaming is besting all other ad-supported entertainment. It is second to Social Media only in the early morning hours.

For players, gaming is the leader

Gaming’s all-day presence in consumers’ lives presents an opportunity that the other mediums do not have. When consumers are gaming, that’s the only thing they’re doing at that moment by the very nature of what interactive experiences are. Whereas players can choose to listen to video content passively or leave social media mid-scroll because it’ll be there when they get back, precisely as they left it, gamers have specifically chosen to snack on gaming whenever possible.

Of course, it’s no secret these past few years have seen entertainment consumption habits radically change as commutes and strict working hours were taken out of the equation. But according to the research in The Engagement Game, it’s not about how many people discovered or, in most cases, rediscovered gaming. It’s about the overwhelming number of people who said they have no plans to set gaming down when day-to-day life returns to normal.

87% plan to game at least as much in the coming year

Kelly Drake, Senior Director, US Sales, who joined Stringfield on stage during the IAB PlayFronts, dropped perhaps the most telling kernel of wisdom to answer why everyone is suddenly talking about in-game advertising. Because for Activision Blizzard Media, she said, “Each and every ad offering we bring to market is designed to make the game experience better for our players, and in turn drive a bigger impact for our brand partners."

Said another way, in-game advertising isn’t about brands interrupting players at the expense of gameplay; it’s about rewarding them for taking the time to enjoy their brand. And the more brands learn about gamers and their motivations for gaming, the more interested they’ve become in finding ways to engage them.

For more information about Activision Blizzard Media’s in-game ad experiences, click here or contact ads@activisionblizzardmedia.com to learn more.

Game Theory

Subscribe to our core insights and news

THE LATEST NEWS & CONTENT

View All

Antonio Miller, Research Manager of Advertising Insights, Activision Blizzard Media

Antonio Miller, Research Manager of Advertising Insights, Activision Blizzard Media

April 16, 2024

Why Multiplatform Players are More Receptive to Advertising

As the gaming industry continues to take its place in the entertainment ecosystem, understanding the different audience segments becomes increasingly critical for brands looking to tap into this lucrative market.

Read More

April 03, 2024

IAB PlayFronts 2024 Recap

The IAB PlayFronts 2024 marked a significant milestone in the digital entertainment sphere, bringing together industry innovators to share insights and chart the future of interactive media for the third year in a row.

Read More

Melinda Spence, Head of Global Advertising Insights, Activision Blizzard Media

Melinda Spence, Head of Global Advertising Insights, Activision Blizzard Media

February 21, 2024

7 Facts About the 87% of Moms Who Game

The "Gamer Mom" is a demographic that's rewriting the rules of the gaming world.

Read More

View All

Advertise With Us

Level up your brand awareness with high performance advertising.

With decades of experience and a legendary portfolio that includes iconic game franchises like Candy Crush™, Call of Duty®, World of Warcraft® and StarCraft®, we make it possible for brands to engage with hundreds of millions of active users all around the world.

For media inquiries, contact
abm@activision.com

Step 1 of 2

Let's start with the basics...

Candy Crush Tiffi

Step 2 of 2

Now, Tell us who you are and what you're interested in...

Spyro the Dragon

Your message has been sent.

WE’LL BE IN TOUCH!

Thanks for reaching out. Please check your inbox for important information on our next steps.

Overwatch Starcraft

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

Privacy Policy Update
We’ve updated our Privacy Policy. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy.