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Game Theory is the ultimate in-game guide for brands. Uncover premium insights, explore diverse gaming cultures, and master in-game opportunities.
In-game advertising has come a long way from basic banners and billboards. Today, as the gaming industry advances, Playable ads have emerged as a powerful format for brands looking to engage audiences meaningfully within the gaming ecosystem. Interactive ads, like Playables, not only capture attention but allow players to experience brands dynamically, transforming passive viewing into an active experience that drives higher engagement and recall.
Gaming today is very far from a “niche” hobby. With billions of players globally engaging with gaming on a regular basis, widespread adoption of gaming has expanded the definition of a "gamer" far beyond the stereotypical image many still hold.
Brands face an uphill battle to stand out in today's crowded entertainment landscape. Gaming's immersive environment provides a solution.
Advertising Week New York 2024 honed in on the critical role of attention in modern media, with gaming emerging as a central platform for capturing and sustaining it.
As the 2024 holiday season approaches, brands and advertisers are preparing for one of the busiest shopping upswings following last year’s record-setting $964.4 billion in US sales and £92.7 billion in UK sales.
Advertising formats and strategies are always adapting, driven to change by shifting media habits, channel trends, and measurement needs. Simultaneously, it’s become more important than ever for brands to understand the nuances of their target markets as they seek to reach them among increasingly fragmented audiences.
The diverse and expansive realm of gaming is a rich environment where advertisers can reach a highly-engaged, attentive audience.
Gamers represent a vibrant and influential audience with distinct characteristics that set them apart from non-gamers.
In 2024, US parents, guardians, and children of grades K-12 plan to spend an estimated $31.3B on back-to-school supplies. In addition, back-to-college households are planning to spend $1,365 on average.
The media habits of gamers and non-gamers differ significantly, with gamers proving to be high-quality media consumers and high-value audiences.
There are 3.4 billion gamers globally, but that only tells half the story of gaming’s scale and influence, according to Jonathan Stringfield, VP Global Business Research & Marketing, Activision Blizzard Media, who spoke about the gaming opportunity in his session Get In The Game at Microsoft Beach.
The gaming landscape is a diverse and dynamic space where millions of players find connection and engagement.
Advertising and gaming took center stage at two key industry events in May: Advertising Week Europe and Media360. At both events, Activision Blizzard Media shared its latest insights about the gaming audience from our newest report, “The Many Ways We Play: A New View of Game Players.”
As an entertainment medium that excels in captivating attention, gaming is a natural ally for advertisers thanks to its interactivity and immersion. With over 3.4 billion gamers worldwide and a projected market worth of $321 billion by 2026, gaming presents a vast opportunity for brands seeking innovative ways to engage with a vast and diverse audience.
In the increasingly diverse world of gaming, reaching unique, valuable audience segments offers a significant opportunity for brands and advertisers.
The relationship that video games share with brands and advertising is a long-term one.Early examples such as Coca-Cola's boldly assertive Pepsi Invaders, or Johnson & Johnson's Tooth Protectors – both clones of Atari classics released in 1983 – wrestled with how to represent products and brands within the context of primitive visuals and limited technological muscle.
In just a few short decades, gaming has transformed from a niche hobby into a global multi-billion dollar industry that draws in billions of daily users, with in-game advertising enjoying high attention rates and diverse audiences.
As the gaming industry continues to take its place in the entertainment ecosystem, understanding the different audience segments becomes increasingly critical for brands looking to tap into this lucrative market.
The IAB PlayFronts 2024 marked a significant milestone in the digital entertainment sphere, bringing together industry innovators to share insights and chart the future of interactive media for the third year in a row.
The "Gamer Mom" is a demographic that's rewriting the rules of the gaming world.
With the digital gaming landscape constantly evolving across mobile, console, PC, streaming, and beyond, many advertisers have been unsure how, whether, or when to jump into in-game ads.
The past year was one of contrasts for the gaming industry. It was both one of the most significant years for gamers, given an unusually large number of well-received titles, and one of the most challenging for game creators due to a swath of restructurings aligned with cutbacks in the broader technology industry.
If you’re a believer in quaint truisms like “you can’t have too much of a good thing,” you probably weren’t a gaming fan in 2023.
Gaming's role as the biggest entertainment platform by revenue—at $197B annually—is undeniable, making it impossible for advertisers and brands to ignore.
Long considered the red-headed stepchild of in-game advertising, mobile gaming inventory is shaping up to be increasingly attractive in 2024.
Candy Crush Saga has consistently captivated the mobile gaming world for over a decade, earning the title of the #1 mobile game in cumulative global revenue of all time.
As the sounds of jingle bells ringing and carolers singing leave the air, marketers are returning to work with despair.
Gaming advertising is still in its early days, with some brands remaining skeptical about spending more on that sort of content.
The whole world of gaming is opening up — from who plays to the devices they play on to the immense amount of advertising possibilities in the gaming world.
Gaming has proven to be an incredible platform for premium audience engagement and immersive advertising.
Historically, the narrative around gaming has omitted women, particularly moms. Generally, when including women in the gaming conversation, the focus has been predominantly on mobile gaming, which has led to stereotyping these women as casual participants.
Call of Duty (COD) has been a trailblazer in the gaming industry since its inception in 2003. With regular releases and updates since, it has consistently dominated the market, making it a perennial favorite among dedicated gamers—so much so that our research shows 18% of all gamers are COD players.
In a future-focused exploration of the gaming industry, mentions of game IP and fandom stood out at the recent IAB UK Upfronts.
The power of fandom took center stage during Advertising Week NY 2023, as brands, marketers, and gaming industry leaders came together for a compelling session led by Activision Blizzard Media on how to leverage the passion of gaming fans.
Your average video game enthusiast, football viewer, and rock music aficionado have more in common than you might suspect.
To brands, successful in-game mobile advertising campaigns occur when creativity and strategy are in perfect balance, backed by a deep understanding of gaming experience, gamers themselves, and the ad formats they respond to.
A new study we conducted with Alter Agents revealed that partnering with fans' preferred gaming IPs significantly boosts a brand's perceived uniqueness, creativity, and innovativeness.
“Gaming is no longer a test and learn addition at the bottom of the media plan”, declared James Chandler, IAB UK’s CMO, opening our fourth annual Gaming Upfronts.
To give marketers a better idea of the reach and power of in-game ads, Activision Blizzard is beefing up its offerings in the field of attention measurement.
What’s the secret to engaging in-game ad creative?
With over 60% of all UK adults racking up an average of 7hrs and 33 mins of game-time weekly, gaming is undeniably a powerful way for advertisers to reach a highly engaged and diverse audience.
To stand out among mobile gamers, advertising needs to successfully replicate the satisfaction and immersion that players have come to expect from their gaming experiences. In response, advertising strategies have evolved beyond traditional methods, leading to significant opportunities for brands who understand the expectations of mobile gaming audiences.
The success of mobile gaming ad campaigns hinges on partnering with a reputable game studio and meeting players' expectations for premium ad formats. But not all games or studios are created equal. Players consider graphic quality, enjoyment, and challenge when choosing a premium mobile game, with thoughts on the accompanying ads also influencing their choice.
PepsiCo, L’Oréal and others are investing in game worlds in hopes of reaching an audience known for using ad blockers online and eschewing linear TV.
Activision Blizzard Media recently presented our newest research, Premium By Design, to our advertising industry colleagues at Advertising Week Europe and Campaign UK’s Media360 event. There, we took to the stage to further educate advertisers and brands on the power of gaming in reaching engaged audiences.
Players have high standards when it comes to the games they play and the media they consume — and with good reason.
Advertisers should think of gaming as a series of media opportunities, the brand claims.
As a society, we have had a long, strange relationship with video games. At times they are how we learn about new technologies like the computer or television; at others, they’ve been seen as the source of corruption for our youths or an addiction on par with banned substances.
The stunning success of the “Super Mario Bros. Movie” shows that video game intellectual properties are ripe for film and television adaptation. If the last 10 years were the decade of superhero films and comic book adaptations, the next decade might very well become Hollywood’s video game era.
On March 8 and 9, 2023, gaming and advertising leaders convened for the second annual IAB Playfronts – a marketplace dedicated to advertising and partnership opportunities in the gaming industry.
Advertisers are not paying attention to the “demographic disruption” in the gaming industry, an Omnicom leader has claimed, and are failing to reach the growing generation of "older" gamers.
Enthusiasm about video games is surging, but marketing budgets have yet to catch up to the hype.
If there’s an easy entry point for marketers to crack gaming, it’s usually through mobile games.
Yesterday marked the second and last day of the Interactive Advertising Bureau’s 2023 PlayFronts conference. The event was full of buzz about the ad opportunities present in video games — but it also showed just how glacial the pace of both technological and cultural advancements can be in the advertising industry, particularly when it comes to gaming.
As marketers wake up to the fact gaming isn’t to be ignored, Jonathan Stringfield outlines how the space will evolve this year and where attention needs to be directed.
Learn about the social impact of gaming, how consumers are oriented around the channel, and the vast opportunity for advertisers to engage.
For over a decade, leading mobile game Candy Crush has threaded the needle between monetization and fun. As the game turns 10, its developers are experimenting with new ways to turn it into potential revenue or advertising inventory — but they have to tread lightly to avoid upsetting this delicate balance.
How entertainment companies are gaming the silver and streaming screens.
For Prada Beauty’s foray into the casual gaming space via a new Candy Crush campaign, the results have been sweet.
At Ad Age Next: CMO, Activision Blizzard Media's VP of global business research and marketing, Jonathan Stringfield, weighed in on the current state of gaming, its inherent social nature and the opportunity for brands to tap into advertising's premier social channel.
PODCAST: One of the biggest blind spots in the entire marketing universe is the opportunity presented by gaming, which, in 2021, was a $180 billion industry. Why are marketers so sheepish to enter the gaming space?
This week marks the 10th anniversary of the release of Candy Crush, the world’s most popular mobile game.
Industry leaders convened at the annual IAB UK Gaming Upfronts to discuss the state of gaming and how advertisers can continue to engage this growing channel.
Unlike a traditional static or interactive video ad type, Playables allow users to interact with the brand directly in a fun and immersive way that helps drive awareness and brand recall.
As brands look to understand how to best reach and engage with gamers, they need to start by understanding the different types of gamers that exist and what motivates them.
While awareness of the diversity of gamers is increasing, there remains an opportunity to understand better the full depth of female gamers, including their behaviors, motivations, and habits.
Unlike traditional advertising, in-game advertising allows marketers to reach their audiences where they are most engaged and active, making it a more dynamic and flexible form of marketing.
How gamers treat the games they love is how they often treat their real lives — with a level of dedication, passion, and a sense of community.
How important a factor is ‘measurement’ in attracting more marketing revenues into the gaming space? Will the loss of third-party cookies and personal IDs impact gaming ad revenues as much as other media channels?
With the original generation of console gamers now in their 50s, does the marketing industry’s conception of what a gaming audience looks like need to evolve?
Today’s audiences are consuming content, especially gaming, throughout the day across multiple devices at a time, with the second screen increasingly acting as a focal point for attention.
The short version, the more media buyers learn about the gaming audience and their entertainment consumption habits, the more essential gamers become to media spending ROI. The long version, it’s complicated.
Investors are funneling money into companies looking to turn videogames into a marketing platform that can compete with television commercials and online ads.
The gaming industry celebrated an incredible milestone when the IAB PlayFronts, an annual marketplace dedicated to advertising and partnership opportunities, kicked off its inaugural in-game advertising event on April 5, 2022.
Turns out, gamers aren’t just dudes in their parents’ basement. While crass—and frankly just as insulting in 2022 as it would have been 2012—it’s a myth the gaming industry tried to dispel in a formal pitch to advertisers this week.
As the iconic mobile game turns ten and launches a nifty new Sonic the Hedgehog tie-in, Jennifer Sharp, vice president of mobile partnerships, Activision Blizzard King, tells Laura Swinton what Candy Crush can teach us about impactful gaming partnerships.
Gaming has arrived as both a pillar of popular culture and source of advertising inventory, but some brands and agencies still struggle to grasp the value of this new medium.
With the imminent release of the sequel to surprise hit movie Sonic the Hedgehog, Activision Blizzard’s mobile gaming division King has teamed with the makers of the film to deliver an in-game event through Candy Crush Saga.
The evolution of the web is of great importance to the advertising industry. The dawn of its latest iteration, known as “web3.0,” via related components such as the “metaverse,” have become a heated discussion in the marketing community.
Industry experts give their thoughts on what next year looks like for Mobile and In-Game.
LGBTQIA Gamers Challenge the Idea of a ‘Typical’ Gamer
Activision Blizzard Knows The Video Game Industry Hasn't Done Enough To Cater To Big Brands, But Is Working To Change That
The Rise Of Gaming As A Major New Media Channel
The Gaming Audience Is A Lot More Diverse And Desirable Than You Think
New Survey Reveals Majority Of Mums Play Video Games
Engagement with games is up during the pandemic, but it’s not only because people are looking for a way to kill time.
Activision Blizzard Media Treats Ad Agencies To A Virtual Esports Tournament
Advertising Is Coming To Video Games, And The Shift Could Happen Sooner Than Marketers Think
It’s Context, Not Length, That Determines The Success Of Mobile Video
Activision Blizzard And Google Enter Into Multi-Year Strategic Relationship To Power New Player Experiences
Activision Blizzard Media Launches Player Panel To Test Mobile Ads
Why Shorter Isn’t Necessarily Better With Mobile Video
Activision Puts In-Game Ads On ‘Easy Mode,’ Stringfield Says
Highly Social, Gender Diverse And Age Agnostic: Why Brands Must Change Their View Of Gamers
Activision Blizzard’s Esports Marketing Chief: We Want Brands to Help us Build Overwatch League
More Than 2.4 Billion People Will Play Mobile Games This Year, According To Analyst
Betting on Billions: Unlocking the Power of Mobile Gamers
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